Narshe WIP

Doing another environment collab with my brother Andrew. This is a 3d depiction of Final Fantasy 6's wintery town, "Narshe." I tend to print screen a lot and archive it, so I'll be posting my screenshots here every once and again. Latest iteration at the bottom.



Reference:



How I planned and measured the building front variation progress



Rough paintover for proportions (turns out you can get a lot of info from just a couple of pixels)



Blocking out base meshes and proportions before I hand it over to Andrew to model and unwrap



First pass at texturing floortile



Realized it sucked, redid it



Floortile with spec/normals in Maya



Wood sculpt for buildings



Building variations for now



First test scene in UDK



WIP rock sculpt



Low poly rock in engine with more fleshed out scene



Scene 6/19/11



Level of detail is getting there...



Visualization of edge detection post process effect



What it looks like applied



Playing with UDK's Uberpostprocess effect, adjusting color balance and saturation



Boiler WIP



In UDK



Added vertex painting (adjusted by heightmap) in order to add snow



Playing with a shot taken with FOV set to minimum



Overall shot taken with FOV set to maximum



Adding the signs by using decals on a blank sign



Looks pretty spiffy



Using a particle system with falling animated planes



Gets a little intense though, and the outline postprocess gets too noticeable