This car was made for America's Army 3.0, which was made through the Emergent Media Center. The goal was to create a 1940's era European car, with three versions displaying increasing levels of damage. This one was tough because of the amount of materials involved. The windows, tires, lights, and exterior each got their own diffuse map, and they all required several of their own textures to match the damage states. The grand total was 26 diffuse/normal/spec maps, a far cry from my normal 3.