This game was created in my Game Production class at Champlain. I was responsible for the environments, most characters, and HUD. The biggest challenge ending up being the time constraints, so all of the units are based on one another and they share the same rig. This was an intense project and I'm glad we were able to pull off such a large plan in just a semester.

Programming - Dan Rossi
Design - Glen Cooney and Tomas Quinones
Art - Dan Ferrara and Myself